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I forgot to mention the game itself.

The controls are pretty good, you just have to click in an area a little further down the gear. Although sometimes it does not go exactly as expected.
I think it would be smart to vary the colors so as to alternate the difficulty. Or even create sections of space with more rectangles and colors depending on a scoring phase reached. I say that in a way that makes the game less static. You are free to do so! Like rotating it would be wise for example.
The game is blocked when I reach 178 points. There were no gears that fell. So I rechecked and beat my score without a similar incident. The overlapping of the gears is a bit disturbing since an element with another color can be hidden. And I don't really like the way the program instantly closes after losing. The idea of the concept and there, now needs to be improved.

I had to add the dlls manually to make the game work: msvcp140d, ucrtbased, vcruntime140d

Really. :( I'll see what I can do about that

From what I was told, this problem would be related to the compilation of the executable in debug mode and not release. Also, it may depend on whether the dlls are static or dynamic. But, reassure yourself.

This is not the first time this has happened to me and I had tried to fix it with a vc redist. I encourage you to come on the discord to discuss this with people more competent than me if you want to know the causes and resolve it on your own. That said, I have the impression that it comes more from my PC. Alas, I am like you to this problem! What I would recommend to do and to place the relevant dlls just in case the next time ... Unless you manage to do otherwise without, which will also lighten your game.